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<?xml version="1.0" standalone="yes"?> <Paper uid="W98-0201"> <Title>The Pausanian Notation: a method for representing the structure and the content of a hyperdocument</Title> <Section position="2" start_page="0" end_page="0" type="intro"> <SectionTitle> 1.0 INTRODUCTION </SectionTitle> <Paragraph position="0"> Models or methodologies such as OOHDM \[30\], RMM \[17\] and HDM, \[10\] have been applied very successfully in the process of hypermedia application design by expressing in a non-ambiguous way \[28\] the relationships among the interconnected objects. Their success solved many design problems and proved formally the need of structuring the design process.</Paragraph> <Paragraph position="1"> Two-dimensional, three-dilnensional, n-dimensional, hierarchical and non-hierarchical structure representations of hyperlnedia networks, have been the subject of much research, as well as commercial products for many years.</Paragraph> <Paragraph position="2"> Generally. their main goal has been to provide 'the user' with a tool which will solve problelns such as disorientation and being lost in hyperspace.</Paragraph> <Paragraph position="3"> However, the questions we need to ask but which have not yet been suitably answered are: &quot;what causes disorientation? why are users allowed to becolne lost in the hyperspace; why do we still, and how long we will be designing applications witll navigational errors?&quot; The hypermedia field has produced some excellent representations -in the forms of overview diagrams or maps- but, 'to tell a multitude of little white lies; they suppress the truth to help the user see what needs to be seen' \[23\]. Most of those maps have been &quot;systemgenerated means of reader orientation' \[20\].</Paragraph> </Section> class="xml-element"></Paper>