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<Paper uid="C88-2114">
  <Title>FRAMEWORK FOR A MODEL OF DIALOGUE</Title>
  <Section position="7" start_page="542" end_page="542" type="concl">
    <SectionTitle>
5 CONCLUSION
</SectionTitle>
    <Paragraph position="0"> The dialogue taode\], out\].ined above is under-specified in a nnmber of import:ant aspects. For exmuple, 140 algorithmic description has been provided that can g~uerate and utilise the data strttctures of the mode 1.</Paragraph>
    <Paragraph position="1"> The resettrch programme, of which the work descrihed here is a part, is sti\].l in the early stages of implementation. However, a m~aber of implementation decisions have already been made which give some IndieatJeu of what the final system will look like.</Paragraph>
    <Paragraph position="2"> Both the dialogue and intentional structures are to be repre~;ented using a frame-based language. The frames will be connected in a network. The instant\]at\]on and interconnect\]on of the frames will be the job of a general control algorithm, while the filling of many of the slots in the various frames w:i\]i be demo's driven, That is, associated with each slot will be a function that is activated when data is required for the slot, such as when the frame containing the slot is instant\]areal. Limited use will be made of the inheritance mechanism of the f~:ame system. Inheritance will be main\].y used for the inheritance of foeus- space information. The feature of frames that will he most utilised is that of demon-driven slot filling, This paper r pc~ c~seaic t; ' cC/ &lt;mr , :~ ~-~i ~J the GFII) prejecc, suppertctt In pro'!, by ik~,: ~ ?/. i! programme of th~ CE(\] (ref. I~/84 A\]r %'/); 54 )</Paragraph>
  </Section>
class="xml-element"></Paper>
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